I'm Locomalito, a traditional videogame developer with a bedroom for headquarters and a pixel skull for flag
I make games with the stuff I like, just for fun and for personal motivations. I create new games with old school values, all of them cooked over a low flame in my spare time, planning before I fall sleep, sketching in a notebook, and so on…
I share my work with you, because I want to preach about the legitimate style of videogames: big pixels, chip music, and direct gameplay.
A notebook and a laptop
I use a squared-paper notebook as the cornerstone of all my games, I draw ideas and make daily plans in it at night, when I'm in bed before sleep. Only when I have gathered some interesting ideas there in the notebook, then I start thinking about making a game.
I have a workplace specially designed to be comfortable and clean, and a laptop with ergonomic external peripherals. My desktop is really important for me, since I develop games in the afternoon after hours of previous computer work in my real job (a situation that caused me a left hand tendinitis that is presently my worst nightmare).
My tool of choice is Game Maker: I love it because it's language is fast and intuitive, and allows me to stay focused on level design and ingame content.
For graphic, animation and background creation I use a little windows icon editor called Iconomaker (iconXP nowadays), which accidentally turns out to be the best tool I have ever found for that purpose. If you're curious about it, here is an example of how I make sprites.
Music and effects
I'm fortunate of having a great composer as friend, Gryzor87, who lives in my city, and often we are motivated by the same things at the same time so it makes it natural for us two us to work together.
Extras and illustrations
Marek Barej is a great illustrator who fully understands my games and is actively involved in my project providing illustrations that give a high end finishing to extras like posters, covers and manuals. These extras are important because they define the games from a different point of view, making them more solid.
Freeware / Donationware
My games are freeware for personal convictions, because I believe in videogame tradition outside market boundaries, in a legitimate culture where fun and challenge are its founding pillars.
I love the freedom of making things my way, and I like to be aside from the game industry, so for those reasons you can get all my games for free. Anyway, if you think it worth a few bucks, you can always donate to support my work. You'll receive some extra bonuses if you decide to do so :-)