The plot: An evil force launched an invasion over the Omios star. Equip your ship, select a route and fight planet by planet against hordes of meroptians. Biomechanical enemies, space creatures, dangerous landscapes and climatic threats are waiting for you.
The game: Hydorah is a nonlinear classic shmup with a large library of levels and enemies. There is a single difficulty level, based on the 80s standards, that requires mastering in order to progress. Graphics are simple enough to not interfere with the gameplay, while they're polished to show the unique personality of each level. It has a huge soundtrack composed exclusively by Gryzor87, who has not hesitated in taking legendary synthesizers to create retro futuristic, powerful and sometimes dark themes. Every track has been designed to fit each level like a glove.
Influences: Gradius, R-Type, Darius and not so popular classics like Turrican, Enforcer, Space Manbow, Hellfire, X-Multiply, Guardian, Hydefos, Armalyte and more… Basically I have studied the whole horizontal shmup genre while making this game.
Personal note: Making this game is my childhood dream game come true. Think of it as a bastard son of the classics: it has the genes, but it's not a clone of one or another. It has a lot of original content, so I hope you understand what's new and why some stuff is familiar with the old times ;-)